CS3240
INTERACTION DESIGN (2014/2015, Semester 1) 

 MODULE OUTLINE Created: 02-Jul-2014, Updated: 14-Oct-2014
 
Module Code CS3240
Module Title INTERACTION DESIGN
Semester Semester 1, 2014/2015
Modular Credits 4
Faculty School of Computing
Department Computer Science
Timetable Timetable/Teaching Staff
Module Facilitators
DR Bimlesh Wadhwa Lecturer
MR Hua Binh Son Teaching Assistant
ZHANG YIWEN Tutor
CHEONG YAN QIN Tutor
Weblinks
Tags --


Learning Outcomes | Prerequisites | Teaching Modes | Assessment | Preclusions | Workload


 LEARNING OUTCOMES Top
This course is intended for students in computing and related disciplines whose work focuses on human-computer interaction issues in the design of computer systems. The course stresses the importance of user-centred design and usability in the development of computer applications and systems. Students will be taken through the analysis, design, development, and evaluation of human-computer interaction methods for computer systems. They will acquire hands-on design skills through laboratory exercises and assignments. 

Objectives

  1. To introduce key issues in interactive media design and user interface design.
  2. To introduce some of the literature of these fields.
  3. To stress the importance of good user interface design, introduce basic principles whereby this may be accomplished, and give experience in trying to carry this out.
  4. To give concrete experience in:
    1. Conceiving of and designing novel computational media and interfaces
    2. Thinking deeply about user needs
    3. Thinking critically about user interfaces
    4. Building effective low fidelity prototypes of new computational media
    5. Working in multidisciplinary design teams
    6. Verbalizing, articulating, and discussing concepts and issues.
  5. To prepare for further courses in related areas, and or real-world software, systems, new media, and user interface design.



 PREREQUISITES Top
CS1020 (or its equivalent) or NM2217


 TEACHING MODES Top
Module content wlll be deleivered through Lectures, Tutorials, and Labs.
Tutorials will be conducted together with the lecture (in the same classroom just after the lecture).

 


 ASSESSMENT Top
40% End of Term Test  

35% Project     
        5% Problem scenario, field study, group project proposal (G1)
        10% Design and rapid prototyping (G2)
        20% Evaluation, revised prototypes, final report, poster,video (G3)   

25% Class activities  

        8% Seminars 
        6%  Two Lab assignments 
        11% Lecture, Tutorial, Lab participation

LATE SUBMISSIONS: will be penalized.
CHEATING : will receive an F in the course
 


 PRECLUSIONS Top
NIL


 WORKLOAD Top
2-1-1-3-3

Workload Components : A-B-C-D-E
A: no. of lecture hours per week
B: no. of tutorial hours per week
C: no. of lab hours per week
D: no. of hours for projects, assignments, fieldwork etc per week
E: no. of hours for preparatory work by a student per week