Interactive Media Design: Users (AY 11/12 Sem 2) (2011/2012, Semester 2) 

 MODULE OUTLINE Created: 27-Nov-2011, Updated: 27-Nov-2011
Module Code NM2216
Module Title Interactive Media Design: Users (AY 11/12 Sem 2)
Semester Semester 2, 2011/2012
Modular Credits 4
Faculty Arts & Social Sciences
Department Communications And New Media
Timetable Timetable/Teaching Staff
Module Facilitators
MS Foong Pin Sym Co-Lecturer
DR Alex Mitchell Co-Lecturer
MR Joshua Wong Wei-Ern Teaching Assistant
Gadget news
News Very useful resource.Very useful resource.Very useful resource.
Blog on Design Research - Ergonomics - Human Factors - Usability. Often for interaction design, but not always.
Blog Good resource.Good resource.
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Learning Outcomes | Prerequisites | Preclusions | Teaching Modes | Assessment | Academic Integrity | Copyright | Workload

This module introduces students to interactive media design from the perspective of users as the purpose for the activity of designing.
Topics covered include user-centred design, approaches to understanding users, requirements gathering, visualizing and prototyping design ideas, followed by the evaluation and testing of these ideas. The module will also touch on more advanced issues such as representation and interactivity by exploring the ways in which various fields such as human-computer interaction, computer games, and interactive art and entertainment view users and interactive media design.

SPECIAL NOTE: : This module is offered every semester as part of a complementary set of foundational Interactive Media Design modules, the other two being NM2210 and NM2217. All three modules are offered every semester.

You may also want to look at the "suggested study plan" on the CNM IMD blog http://blog.nus.edu.sg/cnmimd/curriculum/study-plan/, in particular the part that talks about prerequisites for higher-level IMD modules.



This module is based on the textbook, available at the Central Library Coop. Details below.

Grading for this module is based partly on individual performance (70%) and partly on team performance (30%). This module is 100% CA, ie. there is NO exam.

The different assessment components are:

Individual grades (70%):
Project Part 1: 10% (project photo study, due week 5)
Project Part 2: 30% (project primary and secondary research, due week 7)
Participation: 5% (class and forum participation)
MCQs weekly: 25% (Online Test on IVLE)

Group grades (30%):
Project Part 3: 30% (user testing report & final design rationale, presentation week 11/12, report due week 13)
An individual grade means that each individual will be evaluated separately for that component. A group grade means that every individual in the team receives the same marks for that component. Note that everything due in this module has a deadline. Unless there are truly exceptional circumstances, late delivery of a particular deliverable is marked down 10% for each hour it is late. See the Lesson Plan for a week-by-week snapshot of deliverables.

Group assignment model:
Please note that in this module students do not self-select the members of their groups – students will be assigned to teams by the instructor

Project work:
Please note that students may not use a project they have created (or are creating) for another module as a submission project submission for this module. If students want to build upon a project they have created earlier, they need to:

  • provide information about other modules where the project has been submitted
  • clearly describe what is new about the project for this module.

Academic Integrity is a critical value of the university community and integrity violations destroy the fabric of a learning community and the spirit of inquiry that is vital to the effectiveness of the University. Please find more information on Academic Integrity of FASS at http://www.fas.nus.edu.sg/docs/undergrad/plagiarism_warning.htm

Students are expected to know that using the work of others without proper attribution (e.g. without citing the work properly) constitutes plagiarism. Even when a student paraphrases another person’s work, proper citations are necessary to avoid plagiarism.

FASS offers a small e-course in plagiarism. See http://emodule.nus.edu.sg/ac/ Students caught plagiarising will receive a zero in their assignments and will be referred to the Deans office. Second offenders can face a fine and other disciplinary actions. So students should be sure to acknowledge any sources or material they use in their assignments!

A project should not include assets – art, music, or video – that are violations of copyright. The safest way to avoid this problem is to create your own assets, but students may also use copyright-free assets. Some sites with open-source materials:

    • Internet Archive http://www.archive.org/
    • Wikimedia Commons http://commons.wikimedia.org
    • PDSounds Open Library: http://www.pdsounds.org/
    • Freesound Project: http://freesound.iua.upf.edu/

WARNING! Just because something is “on the Internet” does not mean it is automatically legal to use it in a project. If students use assets that they did not create, they must be able to show an explicit statement from the copyright owner that grants them the right to use those assets.

The official NUS policy is that student should expect to work a maximum of 10 hours/week in a 4MC module.

Students should expect to spend about 8-9 hours/week on average on this module.

    • Lecture: 2 hours

    • Tutorial: 2 hour

    • Tutorial and lecture preparation: 3-4 hours

    • If a student spends much less time on this module, it is almost certainly
      a sign the student will not do well.

    • If a student spends much more time on this module each week, talk to
      your tutor: either you are doing more than we expect – or we have made
      the activities too time-consuming.