NM2210
Interactive Media Design: Theory (AY 11/12 Sem 2) (2011/2012, Semester 2) 

 MODULE OUTLINE Created: 27-Nov-2011, Updated: 27-Nov-2011
 
Module Code NM2210
Module Title Interactive Media Design: Theory (AY 11/12 Sem 2)
Semester Semester 2, 2011/2012
Modular Credits 4
Faculty Arts & Social Sciences
Department Communications And New Media
Timetable Timetable/Teaching Staff
Module Facilitators
DR Alex Mitchell Co-Lecturer
MS Chiang Jing Ying Co-Lecturer
MR Joshua Wong Wei-Ern Teaching Assistant
Weblinks
Tags --


Learning Outcomes | Prerequisites | Preclusions | Readings | Assessment | Academic Integrity | Copyright | Workload


 LEARNING OUTCOMES Top
NM2210 Interactive Media Design: Theory

This module introduces students to interactive media design in the context of historical and contemporary trends and ideas. Drawing on digital humanities, critical design, philosophical, and cultural perspectives, the module will explore how relationships between human and machine, and society and technology, inform and inspire design strategies, and provide new ways to understand interactive media.

Topics covered include aesthetics of interactivity, cognitive models of interactive systems, theories of play, embodiment, physical computing, the user experience, physical and biological systems, media in social and political dialogue, interactive media art, audience engagement, social interaction, and approaches to interpreting and critiquing interactive media.

Note: This course is a redesign of NM2210 Aesthetics of New Media. In addition to some new content, it will be offered as part of a complementary set of foundational modules, the other two being NM2216 and NM2217. All three of these modules will be offered every semester.

You may also want to look at the "suggested study plan" on the CNM IMD blog 
http://blog.nus.edu.sg/cnmimd/curriculum/study-plan/, in particular the part that talks about prerequisites for higher-level IMD modules.


 PREREQUISITES Top
Nil


 PRECLUSIONS Top
NIL


 READINGS Top
All readings are available online or in the IVLE workbin. Note that for readings which are “to be announced”, please check the IVLE lesson plan for updates.


 ASSESSMENT Top
Grading for this module is based partly on individual performance (70%) and partly on team performance (30%). This module is 100% CA, ie. there is NO exam.

The different assessment components are:

Individual grades (70%):
Essay: 30% (due week 6)
Project Part 1: 10% (due week 8)
Participation: 10% (lecture, tutorial and forum participation)
Reflection items weekly: 20% (Online on IVLE)

Group grades (30%):
Project Part 2: 30% (exhibition proposal: presentation week 11/12, report due week 13)
 
An individual grade means that each individual will be evaluated separately for that component. A group grade means that every individual in the team receives the same marks for that component.
Note that everything due in this module has a deadline. Unless there are truly exceptional circumstances, late delivery of a particular deliverable is marked down 10% for each hour it is late. See the Lesson Plan for a week-by-week snapshot of deliverables.

Group assignment model:
Please note that in this module students do not self-select the members of their groups – students will be assigned to teams by the
instructor.

Project work
:
Please note that students may not use a project they have created (or are creating) for another module as a submission project submission for this module. If students want to build upon a project they have created earlier, they need to:

  • provide information about other modules where the project has been submitted
  • clearly describe what is new about the project for this module.


 ACADEMIC INTEGRITY Top
Academic Integrity is a critical value of the university community and integrity violations destroy the fabric of a learning community and the spirit of inquiry that is vital to the effectiveness of the University. Please find more information on Academic Integrity of FASS at http://www.fas.nus.edu.sg/docs/undergrad/plagiarism_warning.htm

Students are expected to know that using the work of others without proper attribution (e.g. without citing the work properly) constitutes plagiarism. Even when a student paraphrases another person’s work, proper citations are necessary to avoid plagiarism.

FASS offers a small e-course in plagiarism. See http://emodule.nus.edu.sg/ac/ Students caught plagiarising will receive a zero in their assignments and will be referred to the Deans office. Second offenders can face a fine and other disciplinary actions. So students should be sure to acknowledge any sources or material they use in their assignments!



 COPYRIGHT Top
A project should not include assets – art, music, or video – that are violations of copyright. The safest way to avoid this problem is to create your own assets, but students may also use copyright-free assets. Some sites with open-source materials:

    • Internet Archive http://www.archive.org/
    • Wikimedia Commons http://commons.wikimedia.org
    • PDSounds Open Library: http://www.pdsounds.org/
    • Freesound Project: http://freesound.iua.upf.edu/

WARNING! Just because something is “on the Internet” does not mean it is automatically legal to use it in a project. If students use assets that they did not create, they must be able to show an explicit statement from the copyright owner that grants them the right to use those assets.



 WORKLOAD Top
2-1-0-3-4