NM3221
INTERACTIVITY AND EVERYDAY LIFE (2006/2007, Semester 2) 

 MODULE OUTLINE Created: 18-Jun-2006, Updated: 10-Feb-2007
 
Module Code NM3221
Module Title INTERACTIVITY AND EVERYDAY LIFE
Semester Semester 2, 2006/2007
Modular Credits --
Faculty Arts & Social Sciences
Department Communications And New Media
Timetable Timetable/Teaching Staff
Module Facilitators
DR Alex Mitchell Lecturer
Weblinks
Tags --


Learning Outcomes | Prerequisites | Teaching Modes | Schedule | Synopsis | Syllabus | Assessment | Workload | References


 LEARNING OUTCOMES Top
Please see IVLE lesson plan for weekly readings. All readings are freely available online.


 PREREQUISITES Top
Prerequisites: NM2217 or CS3240


 TEACHING MODES Top
Lecture: 2 hours/week, Tuesday 2-4pm
Focus: Presentation of major concepts to be explored for each topic.
Location: AS6/0214

Tutorial: 1 hour/week; DW1: T11-2, DW2: T12-1
Focus: Hands-on exercises, sharing of ongoing work, and discussion of readings.
Location: USP Cyberarts Studio, level 5 in the Cyberarts Wing of the Old Admin Block.


 SCHEDULE Top
Please see IVLE Lesson plan for detailed schedule.


 SYNOPSIS Top

The aim of this module is to teach students about the technical, social, and design issues surrounding the use of ubiquitous interactive media within everyday life.

 

Upon completing this module, students will:

1. understand the impact of mobile and ubiquitous computing on culture and society

2. know how to apply the relevant research methods for investigating situated use of interactive media technology

3. have experience with the design and evaluation of new and innovative interactive media in the context of embodied interaction

4. be able to ground their analysis of ubiquitous and ambient interactivity within new media theory.

 

This module will be heavily design-centric, with emphasis on observation of how people behave, and rapid prototyping and testing of designs based on these observations. The module is a direct follow-on from NM2217 Creating Interactive Media.



 SYLLABUS Top

Major topics to be covered include:

1. Observation and research methods for understanding situated use of technology

2. Understanding interaction “in the wild”, especially in public and urban environments

3. Mobile and ubiquitous computing and interactive media

4. Theories of interactivity, urban culture and everyday life

5. “Calm” technologies, ambient media, locative media, and background interaction in public spaces

6. Techniques for rapid prototyping and visualisation of mobile and physical interaction

7. Issues of ubiquitous and mobile computing in the local, Singapore context



 ASSESSMENT Top

Projects (50%, group)
There will be 2 group projects. These will involve user research, design, prototyping and testing of innovative interactive media systems.

Short papers (30%, individual)
There will be 2 short papers requiring you to (individually) reflect upon the results of your project work. Each of the 2 papers will be due 1 week after the project is due.

Tutorial (20%, individual)
Weekly exercises and idea log, in the form of a sketchbook.



 WORKLOAD Top
2 lecture hours per week.
2 tutorial hours per week.
0 lab hours per week.
3 hours for projects, assignments, fieldwork etc per week.
3 hours for preparatory work by a student per week.


 
 2. TEXT & READINGS Top
 
Please see IVLE lesson plan for weekly readings. All readings are freely available online.


Learning Outcomes | Prerequisites | Teaching Modes | Schedule | Synopsis | Syllabus | Assessment | Workload | References