Assessment
Individual GRADES
1% Week 2/before tutorial Assignment I1 – Brainstorming (>= 2
ideas)
5% Sign-Up Assignment I2 - Oral Presentation of
papers
15% Week 7/before tutorial Assignment I3 - Flash interface design, evaluation, and short report
25% Midterm
Exam
10% Participation
Note: up to 3% extra
credit for participation in HCI related experiments. Students will receive 1%
for participating in one (maximum three) experiment.
Group PROJECT GRADES
Each
project team of 5 will conceive, design, prototype or video, and evaluate a
novel interactive solution involving real world objects in the home or office
environment for ordinary users such as your family members.
6% Week 4/before tutorial Assignment G1 – Group brainstorming,
interviewing users, and proposing project idea
Note:
after G1 (before week 5), students need to decide the form of their final project, which can be either a video or a demo. All assignments follows will be adjusted accordingly based on the option you have chosen.
To help you decide which option to choose from, the trade-offs of both options are listed below.
The benefit of video option is that
no coding is required (could be ideal for groups with less technical background), and no final user study is needed in G4; however, it has
a higher requirement on novelty (novelty here means that a concept, practice, scenario that has never appeared
in the literature before) and requires a feasibility analysis in G3. The
benefit of demo is that it has a lower requirement on novelty and no feasibility
analysis is required in G3, but it requires a user study in the final report
(G4). In summary, both options are about to be equivalent in difficulties, but in slightly different ways. We are looking for creativity, usefulness, feasibility, and story telling for the video
option and usefulness, usability, and engineering efforts for the demo option.
10% Week 6/before tutorial Assignment
G2 – Problem scenarios, literature review and analysis.
Video (novelty, usefulness, and
feasibility)
|
Demo (usefulness and usability)
|
10% Week
9/before tutorial Assignment G3 -- Scenarios, paper prototype/wizard
of oz evaluation, and feasibility
analysis
|
8% -> Week 9/before tutorial Assignment
G3 -- Scenarios, paper prototype/wizard of oz evaluation
|
18% Week
13/before tutorial Assignment G4 -- Video and the final report (evaluation is
not required)
|
20% Week
13/before tutorial Assignment G4 -- Demo and the final report (evaluation is required)
|
Notes
DUE
DATES: If an assignment is due “in Tutorial” then it is due no later than 10
minutes past the tutorial start time, otherwise the assignment is late.
LATE
ASSIGNMENTS: Late assignments are deducted 5% of total grade per calendar day,
up to 8 days. Assignments more than 8 calendar days late will not be marked and
receive 0%.
RE-MARKING:
Students requesting re-marking of an assignment must submit detailed reasons in
writing within 1 week after receiving the assignment.
WRITTEN
WORK: Your ability to conceive of, design, and implement new computational
tools and new user interfaces that truly meet the needs of a class of users
depends critically upon your ability to communicate with these users. This
requires effective writing and speaking skills. Assignments G1, G2, G3 include
substantial written work (one report per project group per assignment.)
Structure and organization, spelling, grammar, word usage, and document
appearance will count for roughly 10% of your grade on the written work. If
reports are not in satisfactory English prose, they will be returned for
rewriting. If you need help, please consult your college writing lab.
CLASS
PARTICIPATION. Class participation is important in this course. 10% of your
grade will be determined by your participation at Lectures, Tutorials, and
Group work.
ACADEMIC
HONESTY Students should become familiar with the rules governing academic
offences.