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Timetable
CS3241
COMPUTER GRAPHICS
2015/2016, Semester 1
School of Computing (Computer Science)
Modular Credits: 4
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Learning Outcomes
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This module offers an introduction to computer graphics for movies, games and engineering applications, etc. Topics include algorithms, hardware and software for rendering and animation for interactive computer graphics. Students are introduced to both the state-of-the-art development as well as daily examples of computer graphics.
Prerequisites
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CS1102 or CS1102C or CS1102S. Students are required to have a good background on
C++
and mathematics, especailly
linear algebra
.
Teaching Modes
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Five programming assignments, tutorial preparation and participation.
Preclusions
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EEE and CPE students can only take this module as a technical elective to satisfy the program requirements or UEM but not CFM/ULR-Breadth.
Workload
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2-1-0-3-3