2017/2018, Semester 2
Non-Faculty-Based Departments (Tembusu College)
Modular Credits: 4
Games permeate disparate fields of knowledge and involve cultural practices that are part of everyday life. This module investigates the idea of ‘the game’ to develop an appreciation of gaming life. Games are explored in theoretical and practical ways to develop questions interrelating technology, culture, and human community. Further investigation explores gaming culture, i.e.:strategy, tactics, entanglement, addiction, pleasure, play; and domains such as ‘political’ and ‘academic’ games. Play and practice are central features. Students will engage in the construction, critique, and development of games, applying concepts to broader issues of public concern related to the production of social form.
Usually, Tembusu students should read a Junior Seminar before they read a Senior Seminar. Exceptions can be made for students who enter the College after their first year, or who have other persuasive reasons. This is decided on a case-by-case by the College Academic Review Board.
Workload Components : A-B-C-D-E
A: no. of lecture hours per week
B: no. of tutorial hours per week
C: no. of lab hours per week
D: no. of hours for projects, assignments, fieldwork etc per week
E: no. of hours for preparatory work by a student per week