wk2
Game Production Overview
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Design, Art, Engineering, Testing, Marketing, Distribution
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wk2-3
Foundation Blocks
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Data structs (quad, oct, kD, BSP), Math (vector basics, plane equation, matrices, affine transformations)
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wk4
Lab1
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(Art Setup, bring in models, get familiar with Ogre 3D) ;
Submit on Wed. 1200hrs Week 6
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wk4-6
AI
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Planning, Learning, Behavior, Navigation
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wk6
Lab2
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Uniform grid A* planning to maximize Human/Monster goals.
Submit on Wed. 1200hrs Week 8
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wk7-10
Localized Computation
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Spatial partitioning, Bounding Volumes, Case Studies: Collision/Visibility
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wk8
Lab 3
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Hierarchical A* planning to maximize Human/Monster goals.
Submit on Wed. 1200hrs Week 12
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wk11-12
Real Time Rendering
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Lights, Shadows, GPU